Origins:  
                            The Next Generation of Bearded Men
                          By 
                            Justin 
                            Hall   
                          Judging from the visual composition of the wargamers 
                            present at Origins, a wargaming convention, the average 
                            wargamer is a middle aged white male, pushing some 
                            pudge. Kids today, they're reknown for their short 
                            attention spans and addiction to video games. I noticed 
                            a few kids arranging miniature tanks and troops on 
                            tables with measuring tapes and dice. How does the 
                            kid of today get into miniatures wargaming?
                              
                            Morgan is sixteen years old and he lives near Houston 
                            Texas. He first started playing unplugged games when 
                            he saw some folks playing Magic: 
                            The Gathering. Since then, his stepfather exposed 
                            him to Star Fleet Battles, a 
                            board game based in the Star Trek Universe where playing. 
                            "You know Starfleet Command for 
                            the PC? That's from Star Fleet Battles." 
                            He was attending Origins with his friend Karl. Karl 
                            is wearing an orange hat. They heard about Origins 
                            for years but never had the chance to come until a 
                            overbooked flight afforded a travel voucher. Morgan 
                            says, "I'm like a kid in a candy store." Near them, 
                            hobby shops sell only booster packs for Magic and 
                            Pokemon, but not miniatures games or specific valuable 
                            magic cards. They've heard that two hours a way there's 
                            an awesome hobby shop, and when they've got their 
                            driving chops they'll be regular visitors. Having 
                            never been to a decent hobby shop, a dealer's 
                            room at a gaming convention could put the zap 
                            on their brains.
                            Accordingly, when they came to Origins, mostly for 
                            Magic cards, they discovered these miniatures games 
                            that they'd never seen before. So they spent the conference 
                            playing different miniatures games, experimenting 
                            with different games. By the time I'd reached them, 
                            they were just about ready to spend their saved up 
                            money on a miniatures game to take back with them 
                            to Texas. They were trying to decide between two fantasy 
                            titles, Mordheim (which I played at DragonCon) 
                            or Death in the Dark.
                              
                            Stephen and Sean were playing through a Warhammer 
                            game, each with an army cobbled together from unpainted 
                            miniatures, painted pennies, and jars of paint. The 
                            terrain for the battle consisted of a pile of books 
                            for a plateau, and a single paperback for a hill. 
                            Compared to the incredible environmental detail and 
                            unit decoration of their adjacent elders, these kids 
                            seemed positively punk rock. 
                            While we were talking, I heard the 14 year old Sean 
                            ask "if you move a six inch [diameter] circle four 
                            inches, is the original center of the circle still 
                            touched by the circle in its new location?" It didn't 
                            take long to figure out the answer, but it seemed 
                            like an important thing to mention in my article since 
                            the game was affording these kids a practical opportunity 
                            to apply geometry. I asked Stepehen what he thought 
                            he learned by playing the game, "Math" was the first 
                            thing to come out of his mouth, between his tossing 
                            out massive handfuls of dice. Didn't they think they 
                            were learning tactics too? Their answer was surprisingly 
                            subtle - "you only learn tactics if you play against 
                            good people. If you're playing against bad players, 
                            you're learning bad tactics."
                             Brian 
                            sat watching them, I got a chance to talk to him without 
                            totally distracting the other two from their game. 
                            They all hail from near Cincinatti Ohio. Brian picked 
                            up Warhammer when his cousin signed up for the National 
                            Guard, the cousin ditched his miniatures with Brian. 
                            Brian was wearing a t-shirt for ACME 
                            Games, a hobby shop near them. They unilaterally 
                            raved about the place, and the store would come up 
                            frequently in conversation as a place where they had 
                            been exposed to games, and where they'd done much 
                            of their gaming. 
                            So though this second group of guys was younger 
                            than the two from Texas, they were further along in 
                            their miniatures gaming. This seems almost entirely 
                            due to the nearby hobby store that afforded them a 
                            convenient cool place to get into these kinds of games. 
                            If the boys from Texas were able to have access to 
                            a supply of miniatures, and a place to watch experienced 
                            players using them, they would have been deep wargamers 
                            already. They were on their way, but they were struggling 
                            out in the styx.
                            I was thinking maybe the internet could liberate 
                            these kids, they could just order miniatures online 
                            from online miniatures vendors. They could have access 
                            to anything they needed! But they don't have credit 
                            cards!
                            I ran into Morgan again on the last day of the convention. 
                            He was carrying a fresh copy of Mordheim he's just 
                            bought. I asked him one last question - why play unplugged 
                            games when you have a computer and a nintendo? His 
                            first answer surprised me - "strategy," the unplugged 
                            games were deeper, and more satisfying. Plus, they're 
                            more social, you can play with four or five friends. 
                            What about games like Goldeneye, a Nintendo bestseller 
                            that allows for four simultaineous players? "That 
                            gets boring."
                            
                            
                             
                             
                               
                            
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